Cassette Recorder Player

Special collaborative projects managed by SynthMaker users

Moderators: electrogear, exonerate

Cassette Recorder Player

Postby pall on Fri Nov 25, 2011 2:41 pm

Hi!
I started doing this "Cassette Recorder Player", but do not think I would succeed before Christmas.
The idea came to me from the aviadderi1's topic - for that I thank.
The schematic with which I started it is Aliasant's;
viewtopic.php?f=10&t=4743&st=0&sk=t&sd=a&hilit=tape+player&start=45
I wish as functionality to be accurate as the real, of course if can. And your opinion.
Attachments
Cassette Player.png
Cassette Player.png (299.79 KiB) Viewed 1539 times
Last edited by pall on Wed Jun 06, 2012 3:10 am, edited 1 time in total.
pall
essemilian
 
Posts: 296
Joined: Thu Dec 09, 2010 12:27 pm
Location: Transilvania

Re: Cassette Recorder Player

Postby philter5 on Fri Nov 25, 2011 3:34 pm

haha great i love it, always wanted to do something like that! :D :love:
---Yes, a piece of software CAN be your best friend---
User avatar
philter5
smaniac
 
Posts: 1478
Joined: Thu Jan 04, 2007 7:52 pm
Location: Germany

Re: Cassette Recorder Player

Postby lesobrod on Fri Nov 25, 2011 3:57 pm

Maxell's "Metal" was my favorite cassetes for Heavy Metal! How about use image like this:
Maxell.png
Maxell.png (114.01 KiB) Viewed 2899 times

I like idea; will be great to add "Chew!" button 3:)
For a lovely bowl let's arrange these flowers... Since there is no rice. Basho (c)(p)
User avatar
lesobrod
essemist
 
Posts: 156
Joined: Fri Aug 05, 2011 7:11 am
Location: Moscow, Russia

Re: Cassette Recorder Player

Postby trogluddite on Fri Nov 25, 2011 4:04 pm

Beautiful graphics work there. ;)
lesobrod wrote:I like idea; will be great to add "Chew!" button

Dammit, I was just halfway through suggesting a 'tape tagliatelle' function when your post came in! I still have some old tapes somewhere complete with creases and splices from trying to rescue my treasured favourites from a sticky pinch roller!
One of your random LFO's would make a great wow-and-flutter modulator.
Feel free to use any schematics and algorithms I post on the forum in your own designs - a credit is appreciated (but not a requirement).
Don't stagnate, mutate to create. Without randomness and serendipity the earth would be just another barren rock.
User avatar
trogluddite
smychopath
 
Posts: 3024
Joined: Mon Oct 20, 2008 3:52 pm
Location: Yorkshire, UK

Re: Cassette Recorder Player

Postby infuzion on Fri Nov 25, 2011 4:06 pm

Suggestion: different cassettes had different frequency ranges, as did different Dobly schemes.

Wow & flutter was only semi-random, more like 10-30%
Need help? First search the forum & WiKi, then post in the help forum with a clear topic, request, & OSM. Then please WiKi the correct solution. If you want my personal assistance, I charge by the hour or for an exchange of services.
infuzion
smstar
smstar
 
Posts: 6163
Joined: Wed May 04, 2005 8:02 pm
Location: Earth, USA, CO, Denver

Re: Cassette Recorder Player

Postby lesobrod on Fri Nov 25, 2011 4:22 pm

Yeahh! Tape recorders (esp. big reel-to-reel ) are great stuff for sound experiments.
Tape material, transport effects, head position...
Well I remember effect (don't know exact English words) when old record was not fully erasure,
and you can hear mystic sound between songs. I think it's not simple negative amplification,
rather kinda of compression (?)
For a lovely bowl let's arrange these flowers... Since there is no rice. Basho (c)(p)
User avatar
lesobrod
essemist
 
Posts: 156
Joined: Fri Aug 05, 2011 7:11 am
Location: Moscow, Russia

Re: Cassette Recorder Player

Postby pall on Fri Nov 25, 2011 4:48 pm

OK boys!

Here is my schematic to which is lot to do.
I hope you have a good time.
Attachments
Cassette recorder player 01.osm
(543.04 KiB) Downloaded 200 times
pall
essemilian
 
Posts: 296
Joined: Thu Dec 09, 2010 12:27 pm
Location: Transilvania

Re: Cassette Recorder Player

Postby lesobrod on Fri Nov 25, 2011 4:58 pm

Cool +100 ! :D
Well knobs for wow-flutter effect already here! Just a minimum dsp..
and erasure (with degree 0-100%) will be very cool!
For a lovely bowl let's arrange these flowers... Since there is no rice. Basho (c)(p)
User avatar
lesobrod
essemist
 
Posts: 156
Joined: Fri Aug 05, 2011 7:11 am
Location: Moscow, Russia

Re: Cassette Recorder Player

Postby trogluddite on Fri Nov 25, 2011 7:16 pm

Great! :)
The tape animations look excellent - especially like the way the tape moves from one reel to the other.

I made a 'mechanical' display like your tape counter a while ago, with animated 'flipping' digits - will need a couple of digits removing, and maybe new .png's, but should be fairly simple to adapt. You can find the original .osm HERE.
Feel free to use any schematics and algorithms I post on the forum in your own designs - a credit is appreciated (but not a requirement).
Don't stagnate, mutate to create. Without randomness and serendipity the earth would be just another barren rock.
User avatar
trogluddite
smychopath
 
Posts: 3024
Joined: Mon Oct 20, 2008 3:52 pm
Location: Yorkshire, UK

Re: Cassette Recorder Player

Postby attic on Fri Nov 25, 2011 8:00 pm

Pall... That's really cool. I figured you were still at it. ;) I messed with the Cassette graphic thing also. It's now over at this post. It made more sense as an example for loop points.

http://synthmaker.co.uk/forum/viewtopic.php?f=7&t=10927

I like stuff cross linked in the forum so the Cassette thing started as a graphic question. It started over here.
http://synthmaker.co.uk/forum/viewtopic.php?f=3&t=10806
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

North Bay Music Attic
User avatar
attic
essemilian
 
Posts: 472
Joined: Sat Feb 13, 2010 12:40 pm
Location: San Francisco California

Re: Cassette Recorder Player

Postby cyto on Sat Nov 26, 2011 2:00 am

That's awesome!!!
I love how the "loading" dialog is right on the tape label. Perfect!
I have always loved cassette tapes and myself have a pretty decent collection of cassette recorders/players. I notice you don't have the "record" function built into to this thing yet. When you do: please, please, please make it have that ghastly distorted compression that onboard mics of these things always seem to have. One loud SPLAT of distortion on the first attack, then soul crushing compression from there on out. Ahhhh!

-cyto
User avatar
cyto
essemilian
 
Posts: 317
Joined: Sun Nov 28, 2010 4:36 am
Location: CIN | OH | USA

Re: Cassette Recorder Player

Postby pall on Sat Nov 26, 2011 10:03 am

@ Trog - Your counter is very very nice, but should be smaller in size. From what I remember,
these counters have three digits but I not remember the maximum value displayed.
I made a small change to look smaller, but must be a different front panel (png), hat I think I can make it. But the bigger problem is that (from what I've noticed) that at higher speed - to fast running - the slide effect disappears for the other digits. There can be one slide for each digit ? Or it takes more cpu?
Another major problem is that there must be a strong correlation between the counter, cassette animation and playing music (wav).

Anyone is free to make changes.
Attachments
Mechanical Counter 001.osm
(8.2 KiB) Downloaded 145 times
pall
essemilian
 
Posts: 296
Joined: Thu Dec 09, 2010 12:27 pm
Location: Transilvania

Re: Cassette Recorder Player

Postby martinvicanek on Sat Nov 26, 2011 10:50 am

Hey Pall, bored again? :D
Fantastic job, I like how the Start and Stop functions set in with a sweep. Also Fast Forward and Rewind are so cute, exactly how those devices used to work. Well done!
Suggestions for improvement: I think the SVF is not the best choice for the tone control. Perhaps a cheap 1-pole LP would be more like it? Also the speaker would probably not go below 200 Hz nor above 5 kHz, so maybe one could include a bandpass as a property at the end of the signal chain? And maybe a mono option? I could provide the components but I am hesitant to directly integrate them because I do not want to spoil your beautiful design.
Oh, and please, please add a button to reset the counter! :)
martinvicanek
essemilian
 
Posts: 306
Joined: Sun Mar 13, 2011 1:15 pm

Re: Cassette Recorder Player

Postby pall on Sat Nov 26, 2011 12:46 pm

Hi martinvicanek! I am "comme ci comme ca". Thanks! :)

Boys, as I mentioned before, you can make changes in the schematic, and I will do design (the graphics)
But I would like to correspond with the real functionality.
I would be glad to do this thing for all of us.

Cheers! :)
pall
essemilian
 
Posts: 296
Joined: Thu Dec 09, 2010 12:27 pm
Location: Transilvania

Re: Cassette Recorder Player

Postby trogluddite on Sat Nov 26, 2011 8:55 pm

pall wrote:@ Trog - Your counter...

The counter will handle a raw float value without needing the 'Slide' - the fractional part of the float will then drive the animation frames.
Here's a quick bodge of the schematic - I just sped up the timer, and then divided it down to get some in-between frames. I also tweaked the settings a little to get it the flipping digits to look a little more like the real thing.
Cassette recorder player 01-3 NewCount.osm
(548.77 KiB) Downloaded 158 times

BTW) IIRC, the real counters usually go up to 999 then wrap around back to zero, so a simple %1000 should make it work OK even for higher numbers.
Feel free to use any schematics and algorithms I post on the forum in your own designs - a credit is appreciated (but not a requirement).
Don't stagnate, mutate to create. Without randomness and serendipity the earth would be just another barren rock.
User avatar
trogluddite
smychopath
 
Posts: 3024
Joined: Mon Oct 20, 2008 3:52 pm
Location: Yorkshire, UK

Next

Return to Projects

Who is online

Users browsing this forum: No registered users and 0 guests