This is where i am with it.
Firstly:
Notice the layout is not same as original game. The wall system is a simple grid, with no variety.
This is because of the User Control set up. The enemy is not a problem, we can make em go anywhere, anytime.
If we want to have an layout with any sort of variety, we have to change the control system.
We need a genius for this-So with regret, I think forget it and stick with this simple grid set up.
It's a bummer though;It's just not the same without that Original layout.
Second Thing:
I had a bit of trouble coming up with a way to do the dots.
I'd like someone to have a close look at the logic for the "dots and see if there's a better way.
Points system should be no problem. Power pills, changing enemies chasing and killing em-all possible.
Need to find a way to animate the pacman as well-that's not going to be easy.
One thing I'd like to do, is leave all Audio/Midi/Sound ideas unspoken until we are finished with the game.
Music is the last thing we need to worry about, as were in SM.
So I don't know, what do you's all want to do- try for the original one or keep rolling with this cowboy version????
For those people who need a quick reminder of the original.
http://www.johnjohn.co.uk/html/pacman.html















