New Synth: X11

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Re: New Synth: X11

Postby billv on Wed Feb 15, 2012 1:14 pm

attic wrote:insanity firmly intact

Thanks for the feed back mate. been working in Kitchens for more than 25 years. Lost the plot years ago.
Might as well roll with it now.
attic wrote:few more fish in the tank

Already done one. But not happy with it. Tried sourcing more fish online(I'm out of stock, ha ha) but all I got were
GIF's-they were great, but i can't get those to move in SM.
Cheers.
NOTE:
I had to re-upload the 1.6 update. I found some problems.
1. The new seq(step) was a mess. The depth knob wasn't re-connected, and the whole set up for it wasn't
needed, runs great just with the timer pushing a selector. It was really "nuts". I found about 6 timers that were
re-drawing graphics for no reason.
2. Had to put a warning in there that the only way to disconnect the X Box Controller is to shutdown and restart.
But that's it at the moment. All good. I keep pushing the synth and she just won't explode.

The only problem I got now is that last week I was STUPID enough to apply for a job. I got it.
Production now grinds to a halt. Oh well, I was starting to get "SM" eyes anyway.
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Re: New Synth: X11

Postby Neptune on Wed Feb 15, 2012 4:15 pm

billv wrote:The only problem I got now is that last week I was STUPID enough to apply for a job. I got it.
Production now grinds to a halt. Oh well, I was starting to get "SM" eyes anyway.


Congratulations!! Good luck in your new job!!
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Re: New Synth: X11

Postby billv on Thu Feb 16, 2012 11:39 am

Neptune wrote:Good luck in your new job!

Thanks mate but I did one shift and walked. Don't work in dirty kitchens.Full stop.
My mistake, I should have checked the wicket i was gonna be playing on........

NOTE:
X11 has been updated to 1.7.
1. The step Seq got a makeover. I missed the one from X10, where you set the scale
and then use the target knob and push the whole scale up or down. So I rebuilt it like
that, added some more preset scales and you can automate the scale selection.
2. The "ticker for" the X/Fader is gone. It's now a ticker for the Target Knob in step Seq .
3. Minor stuff
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Re: New Synth: X11

Postby attic on Thu Feb 16, 2012 12:54 pm

Thanks mate but I did one shift and walked. Don't work in dirty kitchens.

Ah ha ha ... I can just picture it. First day and frickin hating the new job. So you start day dreaming about X11 updates that are now on hold. Boss walks up and tells you to peel potatoes or scrub toilets, you try to calm yourself inside by thinking of your happy place (the X11 fish tank) it doesn't work the water in the Fish-tank starts to boil. You take your cooking apron off and throw it in the Boss's face and tell him you have better and bigger fish to fry. Walks of job..never looks back. ;)
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

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Re: New Synth: X11

Postby billv on Sat Feb 18, 2012 12:11 pm

Has been Updated to 1.8.

1. Formant filter is gone.(took me from 9.0 CPU(SM) to 5.0 in one hit). Another reason was to...
2. Turned Filter and adsr to stereo and brought in panning section for Osc 1 + 2
3. Lfo takes advantage with a "Inv stereo output" switch added.
4. The big 4 Modulators are all "Multi Mods" now :D . Each has 10 options for destination.
With the bottom one, the selection can be automated.
5. Trigger X is obsolete. It's now Trigger "Multi Mod 3"
6. Trigger Port is obsolete. it's now Trigger "Morph".(Port automation is done via the Port Ticker)
7. Ticker res is obsolete. it's now Ticker "Filter Type"
8. Manual "Trig" button in the Morph section(starts it's own modulation sequence, independant of
Trigger Morph modulation, or is tiggered by "Trigger Morph"
9.Some preset changes, some graphics and new tempo selector and put in"clear audio", drops CPU to 2.5 on stop.
10. Added a Wave osc with one sample in it( a really nice guitar sample). Lifts the whole sound.
Also, if you Silence the other osc's, there's a nice guitar synth in there now.
There's a load button to load your own sample in.
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Re: New Synth: X11

Postby billv on Mon Feb 20, 2012 10:50 am

Has been updated to 1.9
1. New Gate module.
2. Phase modulation for Seq 1.
3. Another Seq. A 8-step "Forum" seq that works in the poly stream.
4. Lots of little bug fix.
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Re: New Synth: X11

Postby trogluddite on Mon Feb 20, 2012 4:14 pm

Deeply impressive :love:

Lost a good hour or two just fiddling a bit with the presets - and that was just on my 'baby' Atom CPU netbook (it never 'fell over' once, which is damned good considering how much is going on). I can see that this would reward plenty of time exploring the possibilities - and the 'controlled serendipity' of so many parameters is beautifully executed.

This is one of the few SM projects I've seen over the years that I really wish I had had the imagination to make myself - something very unique, which would be well worthy of being an official OutSim web-page example.

P.S. 9 updates in three weeks! - wish you were working on SM for OutSim instead of slaving over a hot stove! ;)
Feel free to use any schematics and algorithms I post on the forum in your own designs - a credit is appreciated (but not a requirement).
Don't stagnate, mutate to create. Without randomness and serendipity the earth would be just another barren rock.
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Re: New Synth: X11

Postby billv on Mon Feb 20, 2012 8:33 pm

Thanks for feedback Trog.
trogluddite wrote:Lost a good hour or two just fiddling a bit with the presets

That's kinda what I'm after from the X11-"Endless possibilities and no confusion".
trogluddite wrote:it never 'fell over' once

Wow, thats good to hear. The 1.9 update took the CPU up way too far for me(9.5 SM).
I wasn't happy with it. The 1.8 update was a lot smoother. So, I pulled some new stuff out of 1.9,
then went back to 1.8 and started again.

Has been updated to 1.10
New gate Module still there, Forum Seq gone. CPU 2.5(resting)- 5 to 6 max while playing.Sweet.
EDIT: Has been updated to 1.11
Brought the Phase Modulation back in.
Deleted 250 "Colour" componants as well.

NOTE: I tried the new Gate module, on it's own, as a plug in, and got some GREAT sounds out of it.
Looks like my next project could be my first FX Unit.
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Re: New Synth: X11

Postby billv on Fri Feb 24, 2012 5:35 am

Has been updated to 1.12
1. One new Trigger(Mod 4)[/u]
2.Option Modes: On two triggers there's an option button that let's you trigger more stuff at the same time.
(Sample Mod, Phase Mod, Wave Mod, Auto Scale,Noise Osc,Saw Osc)
there's another 4 Option buttons around the synth-each does one thing
1. "Gate phase trig" lets you add phase when the Gate is triggered
2. "Mod trig" let's you add automated morphing when the Morph is triggered.
3. "Set default wave" lets you do that for the Morph Modulation Osc
4. "Wave osc" - lets you turn the wave osc on and off
3. New Delay. You can set your individual parameters, with 8 time variations.
4. The Seq Phase Mod "Knob", when not being automated, can now shift the wave "per sample".
5. Sync option for
1. Osc 1 and 2
2. Osc sample Mod
3. Lfo
4. Lfo Sample Mod
5. Morph
6.90% buttons replaced.
7. New indictor system for trig section.
8.[ Added option to send Lfo into Filter Adsr
9.Added Gate to the Mod sends.
Gone:
1.Panning section.
2.Lfo Invert Stereo option.
Bugfix:
1. Triggers weren't accurate. Put "int" switches on all of them now they don't make an error.
2. Killed a big gremlin in the "Time" trigger. Never was accurate. Was because my numbers were wrong. :D :D
CPU
Still good. Resting at (SM)2.8, runs between 5 and 6, peaks at 6.5.

EDIT:
It's about 6 hours later now. I just did a quick re-upload. I found another HUGE gremlin. It's that annoying >:( skip
in the timing that's always been there. Fixed it. Makes a huge difference
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Re: New Synth: X11

Postby billv on Sun Feb 26, 2012 2:46 am

Has been updated to 1.13

1. New Mod section."Tickers" can now be modulated from all 9 Triggers.
2. Added option to adjust delay time
3. Added option to set Voices
4. Added phase modulation to the 4 Mods
5. Added option to disable one osc from the trigger
6. Added Volume control for Wave Osc
7. All tempo controls replaced
8. "Trigger Mod 4" can now either be trigger Mod 4 or Gate or Port.
9. Matrix makeover for X Box matrix
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Re: New Synth: X11

Postby billv on Tue Feb 28, 2012 8:57 am

Has been updated to 1.14
1. New Timer
2. Re-built both sequencers from the ground up.

Runs a hell of a lot better now. The wave player dosn't lag behind the pace anymore.
It's starting to get to the point where it's "usable" as a VST Plug in, which is great.

EDIT:
Found a bug. It cause's CPU to spike to 9-10. X11 should always be sitting between 5-6.5.
It's the automation on the poly/mono switch.Turn it off via an option button in the "Time trigger".
Seems that it does not like to be switched from mono to poly on the fly.
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Re: New Synth: X11

Postby billv on Wed Feb 29, 2012 7:05 pm

Has been updated to 1.15
1. Added 4 options to change base all base tempo's.
2.Seq notes can now be turned off
3. New timer in morph section.

Note: This is the last "new post" for the X11. Future updates will be posted and edited inside this post.
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Re: New Synth: X11

Postby billv on Tue Mar 06, 2012 6:21 am

EDIT:
The X11FL is no longer available-see X12FL of X13FL
Last edited by billv on Tue Sep 18, 2012 6:19 am, edited 3 times in total.
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Re: New Synth: X11

Postby nix on Tue Mar 06, 2012 6:53 am

Bill,
If you would like this as a VSTi, I can integrate it into Usine man,
I'll just have alook how hard that would be.
Glad u have a neat timing solution.
Cheers
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Re: New Synth: X11

Postby billv on Tue Mar 06, 2012 7:25 pm

nix wrote:integrate it into Usine

What's the trick there? I tried and it dosn't read the generator as a valid plug in.
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