Very interresting words here

I noticed that the thread's error code and mine are diferant - - anyway XD
I was wondering how comes the synth ends up taking a whole gigabyte of ram... Usual synths even the heaviest usualy are way more gentle on the ram...
I know that it has nothing to do with loaded images, neither most modules... But something somewere ends up taking heavy amounts of ram... My synth takes 7% of 2x2ghz right after loading, without playback, and climbs up to 20 or 50% deppending on what components are on,, Then, if i load the filters, it reaches 89% and start clipping, and short peaks reaches 100%... The synth itself is under 5Mb... mayby in order to work, it has to decompress or something?
And i use oscillators that i made with sin1(X) that is the only way i found to oscillate the frequency yet... And it is heavy on CPU too... But my synth is very beautiful :P (in truth, it's currently in a messful halfway to its new interface)... It has a year old now and passed throught so many malfunctions XD
Doing it all on my own with instinct, hear and look... It's like the second time i come here with questions :P
Yet i realy whish the SM team and Malc (I have never read about him.. Is he the one behind the SM masterpiece?) I realy whish them all the soul and luck to bring nice surprises soon :P

Mayby as i got your attention, whitch makes my joy, i would do good to ask a few questions..
What factors are to be kept in sight when using the code component in order to save on ram and cpu? Like, does "0.33" use less power than "1/3"? And does the amount of characters and lines have a great influence too?
I must figure out a way to use all objects planned in the synth's desing with saving on weight...